![]() ![]() Hair colour, their voice, facial hair, and tattoos can all be chosen before you head out on your adventure.Įveryone is going to have their own version of Fenyx, and mine was a girl with a big heart and purple hair. You get to customise your hero to be male or female, or non-binary if you so wish. When it seems like all hope is lost, an unlikely hero called Fenyx embarks on a quest to save Greece and destroy Typhon once and for all. Greek heroes like Odysseus and Herakles have been corrupted, and almost everyone else has been turned to stone. The Gods have been cursed, their essence lost, and their fates doomed. The story is centred around the re-emergence of Typhon, the most powerful Titan of all time. The writing is excellent, and the titular character of Fenyx is so loveable it hurts. Whilst there are tons of similarities with BotW, Immortals Fenyx Rising is a phenomenal action-adventure game featuring loads of intricate and inspiring puzzles, superb combat, and one of the most thrilling stories of 2020. Now we’ve addressed how both games are kindred spirits, it’s time to talk about why Fenyx Rising should be a shoe-in for everybody’s game of the year lists. You can pin locations on your map with multicoloured markers, move metal spheres with a magnetism-like ability, and tame horses whilst exploring the open world. You can’t fly but you can glide after finishing one of your first main quests, and the Gods will give you Hero Blessings. Climbing, swimming, and running drains stamina bars which you can increase by completing Vaults (*cough* not Shrines). ![]() Whether that gets under your skin or not, you’ll encounter so many things in Ubisoft Quebec’s latest epic adventure that feel almost identical to the legendary masterpiece. Immortals Fenyx Rising is very similar to The Legend of Zelda: Breath of the Wild. You know, the one stomping its feet and blowing its trunk, craving for attention. Immortals Fenyx Rising is out on 3 December £51.99.There’s no point ignoring the elephant in the room. It’s fun to play and I dare say I will keep chipping away at it for weeks to come, but say what you want about Norwich in the dark ages – at least there was real depth beneath all that mud. The result is a game about mythology that somehow lacks a sense of mystery. It’s a bit like running around an empty theme park, all fibreglass diorama and canned pyrotechnics. ![]() These are purely aesthetic, rather abstract spaces, and so it’s hard to get invested. But these don’t have that lived-in quality that most of these games manage to convey, because, of course, no one lives there. ![]() Each area of the Golden Isles is inspired by the mythology of its godly owner, so Aphrodite basks among meadows and waterfalls in the warm spring sunshine, whereas Ares lives in a rocky cauldron of war. Immortals has some old-fashioned habits, like convoluted pressure-pad puzzles and boss fights that go on too long, but that’s not entirely it. There’s a nice flow to it all and it’s easy to settle into the rhythm of exploring, looting and upgrading. Liberating the gods involves retrieving their essences from Zelda-style dungeons and then fighting a boss. Then you run, jump and glide with Daedalus’ wings all over the place, diving into a vault here, solving an environmental puzzle there, or just beating up roaming bears and minotaurs to gather some loot. First you have to climb up statues of the gods and scan the environment, probing the landscape for areas of interest, which are then tagged on your map. The painterly art style disguises this flattering imitation with about as much subtlety as soldiers hiding inside a giant wooden horse.Īfter customising your character – you can also change how Fenyx looks and sounds in the Hall of the Gods later on – and being introduced to the various things you can do, Immortals sets you free to explore the different regions of the Golden Isles as you like. There’s even a big red ethereal foe towering ominously over the centre of the map, waiting for you to save a quartet of far-flung deities before confronting him. Clambering over mountains while keeping an eye on your stamina meter, gathering fruit and flowers to cook potions, delving into vaults to solve physics puzzles let’s just say there are a few nods. The idea for Immortals struck the developers when they were researching ancient Greece for Assassin’s Creed Odyssey, but they evidently found time for a few study breaks in The Legend of Zelda: Breath of the Wild, too. Immortals Fenyx Rising may sound like a chewed-up heavy metal tape your dad found at a car boot sale, but it’s actually a charming open-world adventure where you bounce around the heavens solving problems for the gods. W eeks after Assassin’s Creed Valhalla proposed that Norwich in the dark ages was an ideal place to pass the time during a global pandemic, Ubisoft is back with a much sunnier escapade in Greek mythology. ![]()
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